Feb 29, 2008, 03:02 AM // 03:02
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Get the max armour available in Kaineng Centre (armour 70 for a sin), do all the quests you can find (there's loads, check out the quest list on Wiki), which should get you to level 18 at least.
Then always take the max party size of 8 everywhere (including the two healers, the Rit and the Monk) - mobs are designed to be fought with 8-man parties, if you still have troubles use Ctrl + Shift + Spacebar to order your hench to run in first - Assassins are really quite soft.
Then for your skillbar, you can just type out what skills you're using.
I'd recommend a short attack chain with a low recharge you can spam, then a few defensive skills to help you survive, possibly with a shadowstep you can use to get out of AoE attacks and mobbing enemy fighters.
[skill]jagged strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]critical defenses[/skill][skill]critical eye[/skill][skill]way of perfection[/skill][skill]return[/skill][skill]resurrection signet[/skill]
I'd aim for these stats at level 20, below that try and have at least 8 Critical for the 2en return.
10+1+1 Dagger Mastery (or 11+1+1 with lower Shadow)
12+1 Critical Strikes
8+1 Shadow Arts (6+1 for more Dagger Mastery - higher damage)
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Feb 29, 2008, 03:24 AM // 03:24
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Frost21
I will try to use those skills,hopefully dont need to use balth faction to unlock
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Shouldn't do, iirc nearly all non-elite skills are available in Kaineng Centre.
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Feb 29, 2008, 05:52 AM // 05:52
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#6
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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your not a noob your just new to the game, and yes there is a difference.
their are certain quests that give you an extra 15 attribute points it you haven't done those already. The ones in factions are unwelcomed guest (obtained from Zunraa in seitung harbor) and lost treasure (obtained from a guardsmen in the outpost you enter after beating minister cho's estate). these will help give you more attribute points to work with and are also with 5k exp a pop
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Feb 29, 2008, 06:24 AM // 06:24
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#8
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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hmmm i would suggest getting critical agility then
its a sunspear skill that you get at the sunspear great hall
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Feb 29, 2008, 08:11 AM // 08:11
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#10
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Frost21
Will so later,but still need to get into nf then..Been soloing alot with henchies,just beat Vizunah Square..tried to cap Shadow Form during mish but boss didn't spawn.Will capture it later,lvl 19 now too .When can I start trying out those solo boss builds,when I get hardmode?Also are elemental sword farming in NF or Factions?
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http://gw.gamewikis.org/wiki/Main_Page
http://www.pvxwiki.com/wiki/Main_Page
You of course know you are stealing your AND our time asking all those questions?
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Feb 29, 2008, 06:43 PM // 18:43
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#11
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Academy Page
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Quote:
Originally Posted by Abedeus
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Oh sorry,I know how your time must be very precious considering your browsing the forum.I don't believe the other posters thought like that,if they did I am sorry.Don't post if you have a problem,why don't people understand that.
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Feb 29, 2008, 10:25 PM // 22:25
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#12
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Banned
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For your build, I'd suggest this:
12+1 crit
12+1 dagger
Golden Phoenix Strike
Death Blossom
Moebius Strike
Twisting Fangs
Critical Agility
Critical Eye
*optional*
Resurrection Signet/Sunspear Rebirth Signet/Death Pact Signet/Flesh of My Flesh/Rebirth
If you find GPS still on recharge when your target dies too often, go Golden Fox/Golden Fang/DB/Moebius.
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Feb 29, 2008, 10:38 PM // 22:38
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#13
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Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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get the sunspear skill also
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Mar 01, 2008, 10:50 AM // 10:50
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#15
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Don't worry about Shadow Form builds and capping yet. They're more complex than some other builds for other professions and honestly, for a newer character/player, just playing through primary quests and missions nets you quite a bit of money. A *sufficient* amount, I should say. Search for a thread on these forums about it, someone did a very good, quality experiment on that.
That having been said, my suggestion is to play through the campaign and refine a good solid PvE build. Take suggestions but learn to play and make your own bars. People criticize creativity and uniqueness in this game as much as copying other people's builds. Pick up and use something that suits you, whether it's your own creation or a small variant of someone else's play testing.
If you need any help come here and post in the Assassin forums. Ravager up there and I (and some others I'm sure, I've just gotta stick up for a guildie) will try our best to help you out, even if others are rude.
Sooooo, make regular visits here and good luck until your next question.
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Mar 01, 2008, 05:03 PM // 17:03
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#16
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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why ty dove
yea your going to want to look for a solid pve build that has a steady dps while at the same time provide some defense to hold enemy frontliners at bay.
Offense-
Almost every assassin pve build has the sunspear skill Critical Agility as it is effective even at rank 1 sunspear and is arguably the best ias skill in game. It is easy to manage and costs only 5 energy. Now after this your going to want to build up a reliable chain that is energy effective but at the same time can still dps well. For this i recommend the standard moebius chain. It uses the Moebius Strike to deal massive damage and basically just spam dual attacks. The skill works after you use a dual attack and counts as a offhand allowing you to go -> lead skip 1 --> dual -> moebius -> dual ->moebius-> and so on and so forth. The skill also recharges all attack skills when it hits a target under 50% health. This allows for even more spamming. Now for the chain i would recommend using: golden phoenix strike -> critical strike -> moebius strike -> death blossom. Critical strike will be used only when you need energy otherwise just spam death blossom as it does AoE damage and lots of it.
Defensive- in pve enchantments are a sins best friend as they can not only shield us from attackers but some can provide decent regen/health gain. So for a moebius build i would highly suggest taking critical defenses as this keeps enemy frontliners away and allows you to use your chain without fear of getting pummeled. Now the next enchant you can bring depends entirely on whether you want a straight health gain or regen. Either dump 8 points into your shadow arts category and take way of perfection or go A/D and dump 8 points into earth prayers and take mystic regeneration. Way of Perfection allows for a ~24 health gain per critical and so in times of trouble just spam critical hit to allow for a constant heal. Mystic Regeneration gives you +3 health regeneration for each enchantment on you (caps at +9). This will give you a more steady input of health however is much more costly and doesn't last nearly as long as Way of Perfection.
lastly when playing a sin repeat the mantra "I am not a tank" and you should do fine. If you are getting hit hard fall back into your midline and allow your monks to catch up and heal you.
gl with playing a sin it's fun
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Mar 01, 2008, 05:55 PM // 17:55
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#17
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Krytan Explorer
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Quote:
Originally Posted by RavagerOfDreams
lastly when playing a sin repeat the mantra "I am not a tank"
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Lies, I herd SoA and other prot spells makes anything able to "tank" damage. It's only the player at fault when he knowingly overextends, it's the monk's when they can "easily" have preprotted.
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Mar 01, 2008, 05:59 PM // 17:59
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#18
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by itsvictor
Lies, I herd SoA and other prot spells makes anything able to "tank" damage. It's only the player at fault when he knowingly overextends, it's the monk's when they can "easily" have preprotted.
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hence the mantra
if you haven't noticed tanks overextend....a lot and once a sins overextends bad things happen. If sins were supposed to tank we'd use mending and have 80AL :P
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Mar 01, 2008, 06:37 PM // 18:37
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#19
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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No, a real tank does not overextend. A real tank sits and just soaks up the aggro and damage. What most people consider as a tank is a frontline character that can soak up lots of damage if need be, but generally also has offensive capabilities. An assassin is actually more than able to tank well if you build them right. Critical Agility, Critical Defenses, Way of Perfection, and Nightstalker insignia ensure that even if you're attacked by several foes, you won't go down unless your monk isn't healing/protting you.
As for overextending, if you go past the area that you monk can heal you from, I don't care if you have 80AL, you're in trouble. Unless your build is focused solely on tanking (which is a bad idea anyway, though that's another subject alltogether), you are not able to safely overextend from your party.
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Mar 01, 2008, 08:30 PM // 20:30
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#20
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Krytan Explorer
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Read the second clause of what I typed. Nothing is a Tank in PvP, in PvE that's why we have ursan. This is a fruitless debate anyways...
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