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Old Feb 29, 2008, 02:50 AM // 02:50   #1
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Default Need help for sin.

Well I just started nf and factions a week or so ago..

I started a d/mo in nf and didnt have any problems..Almost beat the game..

Tried an A/E for factions..and I get owned quite a bit,am I doing something terribily wrong,or is factions just harder?

I am trying to lvl..only lvl 13 atm..but did most quests and areas that I am now have lvl 20+

What should I do?Trying to get to nf by doing that mish,but way to hard for me atm.

My skillbar probably is terribile,but I dont know how to show it.
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Old Feb 29, 2008, 03:02 AM // 03:02   #2
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Get the max armour available in Kaineng Centre (armour 70 for a sin), do all the quests you can find (there's loads, check out the quest list on Wiki), which should get you to level 18 at least.

Then always take the max party size of 8 everywhere (including the two healers, the Rit and the Monk) - mobs are designed to be fought with 8-man parties, if you still have troubles use Ctrl + Shift + Spacebar to order your hench to run in first - Assassins are really quite soft.

Then for your skillbar, you can just type out what skills you're using.
I'd recommend a short attack chain with a low recharge you can spam, then a few defensive skills to help you survive, possibly with a shadowstep you can use to get out of AoE attacks and mobbing enemy fighters.

[skill]jagged strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]critical defenses[/skill][skill]critical eye[/skill][skill]way of perfection[/skill][skill]return[/skill][skill]resurrection signet[/skill]

I'd aim for these stats at level 20, below that try and have at least 8 Critical for the 2en return.
10+1+1 Dagger Mastery (or 11+1+1 with lower Shadow)
12+1 Critical Strikes
8+1 Shadow Arts (6+1 for more Dagger Mastery - higher damage)
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Old Feb 29, 2008, 03:19 AM // 03:19   #3
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Thanks will do,just trying to get this sin running,because I heard they are amazing solo boss farmers..Also are elemental sword farm in GWEN only?

I will try to use those skills,hopefully dont need to use balth faction to unlock
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Old Feb 29, 2008, 03:24 AM // 03:24   #4
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Quote:
Originally Posted by Frost21
I will try to use those skills,hopefully dont need to use balth faction to unlock
Shouldn't do, iirc nearly all non-elite skills are available in Kaineng Centre.
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Old Feb 29, 2008, 03:57 AM // 03:57   #5
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Thanks,bought max armor.Got all those skills,just wondering what should I put my attributes as atm?90points and as I lvl what should I put the points in,until lvl 20 where I can end up with that.As well as the skill usage order,I know I am noob
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Old Feb 29, 2008, 05:52 AM // 05:52   #6
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your not a noob your just new to the game, and yes there is a difference.

their are certain quests that give you an extra 15 attribute points it you haven't done those already. The ones in factions are unwelcomed guest (obtained from Zunraa in seitung harbor) and lost treasure (obtained from a guardsmen in the outpost you enter after beating minister cho's estate). these will help give you more attribute points to work with and are also with 5k exp a pop
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Old Feb 29, 2008, 06:14 AM // 06:14   #7
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yup,thanks already did them.Level 16 also am at Vizunah Square now.Trying to finish other quests to get to 18 atleast.
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Old Feb 29, 2008, 06:24 AM // 06:24   #8
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hmmm i would suggest getting critical agility then

its a sunspear skill that you get at the sunspear great hall
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Old Feb 29, 2008, 08:04 AM // 08:04   #9
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Will so later,but still need to get into nf then..Been soloing alot with henchies,just beat Vizunah Square..tried to cap Shadow Form during mish but boss didn't spawn.Will capture it later,lvl 19 now too .When can I start trying out those solo boss builds,when I get hardmode?Also are elemental sword farming in NF or Factions?
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Old Feb 29, 2008, 08:11 AM // 08:11   #10
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Quote:
Originally Posted by Frost21
Will so later,but still need to get into nf then..Been soloing alot with henchies,just beat Vizunah Square..tried to cap Shadow Form during mish but boss didn't spawn.Will capture it later,lvl 19 now too .When can I start trying out those solo boss builds,when I get hardmode?Also are elemental sword farming in NF or Factions?
http://gw.gamewikis.org/wiki/Main_Page
http://www.pvxwiki.com/wiki/Main_Page

You of course know you are stealing your AND our time asking all those questions?
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Old Feb 29, 2008, 06:43 PM // 18:43   #11
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Quote:
Originally Posted by Abedeus
http://gw.gamewikis.org/wiki/Main_Page
http://www.pvxwiki.com/wiki/Main_Page

You of course know you are stealing your AND our time asking all those questions?
Oh sorry,I know how your time must be very precious considering your browsing the forum.I don't believe the other posters thought like that,if they did I am sorry.Don't post if you have a problem,why don't people understand that.
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Old Feb 29, 2008, 10:25 PM // 22:25   #12
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For your build, I'd suggest this:
12+1 crit
12+1 dagger

Golden Phoenix Strike
Death Blossom
Moebius Strike
Twisting Fangs
Critical Agility
Critical Eye
*optional*
Resurrection Signet/Sunspear Rebirth Signet/Death Pact Signet/Flesh of My Flesh/Rebirth

If you find GPS still on recharge when your target dies too often, go Golden Fox/Golden Fang/DB/Moebius.
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Old Feb 29, 2008, 10:38 PM // 22:38   #13
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get the sunspear skill also
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Old Mar 01, 2008, 12:32 AM // 00:32   #14
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So far at Senji's corner.Still have the first build posted,trying to get Shadow form,going to be awhile till I get mobeius strike though
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Old Mar 01, 2008, 10:50 AM // 10:50   #15
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Don't worry about Shadow Form builds and capping yet. They're more complex than some other builds for other professions and honestly, for a newer character/player, just playing through primary quests and missions nets you quite a bit of money. A *sufficient* amount, I should say. Search for a thread on these forums about it, someone did a very good, quality experiment on that.

That having been said, my suggestion is to play through the campaign and refine a good solid PvE build. Take suggestions but learn to play and make your own bars. People criticize creativity and uniqueness in this game as much as copying other people's builds. Pick up and use something that suits you, whether it's your own creation or a small variant of someone else's play testing.

If you need any help come here and post in the Assassin forums. Ravager up there and I (and some others I'm sure, I've just gotta stick up for a guildie) will try our best to help you out, even if others are rude.

Sooooo, make regular visits here and good luck until your next question.
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Old Mar 01, 2008, 05:03 PM // 17:03   #16
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why ty dove

yea your going to want to look for a solid pve build that has a steady dps while at the same time provide some defense to hold enemy frontliners at bay.
Offense-
Almost every assassin pve build has the sunspear skill Critical Agility as it is effective even at rank 1 sunspear and is arguably the best ias skill in game. It is easy to manage and costs only 5 energy. Now after this your going to want to build up a reliable chain that is energy effective but at the same time can still dps well. For this i recommend the standard moebius chain. It uses the Moebius Strike to deal massive damage and basically just spam dual attacks. The skill works after you use a dual attack and counts as a offhand allowing you to go -> lead skip 1 --> dual -> moebius -> dual ->moebius-> and so on and so forth. The skill also recharges all attack skills when it hits a target under 50% health. This allows for even more spamming. Now for the chain i would recommend using: golden phoenix strike -> critical strike -> moebius strike -> death blossom. Critical strike will be used only when you need energy otherwise just spam death blossom as it does AoE damage and lots of it.

Defensive- in pve enchantments are a sins best friend as they can not only shield us from attackers but some can provide decent regen/health gain. So for a moebius build i would highly suggest taking critical defenses as this keeps enemy frontliners away and allows you to use your chain without fear of getting pummeled. Now the next enchant you can bring depends entirely on whether you want a straight health gain or regen. Either dump 8 points into your shadow arts category and take way of perfection or go A/D and dump 8 points into earth prayers and take mystic regeneration. Way of Perfection allows for a ~24 health gain per critical and so in times of trouble just spam critical hit to allow for a constant heal. Mystic Regeneration gives you +3 health regeneration for each enchantment on you (caps at +9). This will give you a more steady input of health however is much more costly and doesn't last nearly as long as Way of Perfection.

lastly when playing a sin repeat the mantra "I am not a tank" and you should do fine. If you are getting hit hard fall back into your midline and allow your monks to catch up and heal you.

gl with playing a sin it's fun
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Old Mar 01, 2008, 05:55 PM // 17:55   #17
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Quote:
Originally Posted by RavagerOfDreams
lastly when playing a sin repeat the mantra "I am not a tank"
Lies, I herd SoA and other prot spells makes anything able to "tank" damage. It's only the player at fault when he knowingly overextends, it's the monk's when they can "easily" have preprotted.
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Old Mar 01, 2008, 05:59 PM // 17:59   #18
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Quote:
Originally Posted by itsvictor
Lies, I herd SoA and other prot spells makes anything able to "tank" damage. It's only the player at fault when he knowingly overextends, it's the monk's when they can "easily" have preprotted.
hence the mantra

if you haven't noticed tanks overextend....a lot and once a sins overextends bad things happen. If sins were supposed to tank we'd use mending and have 80AL :P
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Old Mar 01, 2008, 06:37 PM // 18:37   #19
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No, a real tank does not overextend. A real tank sits and just soaks up the aggro and damage. What most people consider as a tank is a frontline character that can soak up lots of damage if need be, but generally also has offensive capabilities. An assassin is actually more than able to tank well if you build them right. Critical Agility, Critical Defenses, Way of Perfection, and Nightstalker insignia ensure that even if you're attacked by several foes, you won't go down unless your monk isn't healing/protting you.

As for overextending, if you go past the area that you monk can heal you from, I don't care if you have 80AL, you're in trouble. Unless your build is focused solely on tanking (which is a bad idea anyway, though that's another subject alltogether), you are not able to safely overextend from your party.
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Old Mar 01, 2008, 08:30 PM // 20:30   #20
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Read the second clause of what I typed. Nothing is a Tank in PvP, in PvE that's why we have ursan. This is a fruitless debate anyways...
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